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hub / github.com/NVIDIAGameWorks/Falcor / applyTransform

Method applyTransform

Source/Falcor/Scene/TriangleMesh.cpp:296–299  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

294 }
295
296 void TriangleMesh::applyTransform(const Transform& transform)
297 {
298 applyTransform(transform.getMatrix());
299 }
300
301 void TriangleMesh::applyTransform(const float4x4& transform)
302 {

Callers 1

createShapeFunction · 0.80

Calls 6

transposeFunction · 0.85
transformPointFunction · 0.85
determinantFunction · 0.85
inverseFunction · 0.50
normalizeFunction · 0.50
transformVectorFunction · 0.50

Tested by

no test coverage detected