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github.com/NVIDIAGameWorks/Falcor
/ applyTransform
Method
applyTransform
Source/Falcor/Scene/TriangleMesh.cpp:296–299 ·
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Source
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294
}
295
296
void TriangleMesh::applyTransform(const Transform& transform)
297
{
298
applyTransform(transform.getMatrix());
299
}
300
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void TriangleMesh::applyTransform(const float4x4& transform)
302
{
Callers
1
createShape
Function · 0.80
Calls
6
transpose
Function · 0.85
transformPoint
Function · 0.85
determinant
Function · 0.85
inverse
Function · 0.50
normalize
Function · 0.50
transformVector
Function · 0.50
Tested by
no test coverage detected