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/
github.com/NVIDIAGameWorks/Falcor
/ setRotationEulerDeg
Method
setRotationEulerDeg
Source/Falcor/Scene/Transform.cpp:68–71 ·
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Source
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66
}
67
68
void Transform::setRotationEulerDeg(const float3& angles)
69
{
70
setRotationEuler(math::radians(angles));
71
}
72
73
void Transform::lookAt(const float3& position, const float3& target, const float3& up)
74
{
Callers
2
convertTextureCoords
Method · 0.80
FALCOR_SCRIPT_BINDING
Function · 0.80
Calls
1
radians
Function · 0.50
Tested by
no test coverage detected