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hub / github.com/NVIDIAGameWorks/Falcor / setRotationEulerDeg

Method setRotationEulerDeg

Source/Falcor/Scene/Transform.cpp:68–71  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

66 }
67
68 void Transform::setRotationEulerDeg(const float3& angles)
69 {
70 setRotationEuler(math::radians(angles));
71 }
72
73 void Transform::lookAt(const float3& position, const float3& target, const float3& up)
74 {

Callers 2

convertTextureCoordsMethod · 0.80
FALCOR_SCRIPT_BINDINGFunction · 0.80

Calls 1

radiansFunction · 0.50

Tested by

no test coverage detected