| 2055 | } |
| 2056 | |
| 2057 | void SceneBuilder::splitIndexedMesh(const MeshSpec& mesh, MeshSpec& leftMesh, MeshSpec& rightMesh, const int axis, const float pos) |
| 2058 | { |
| 2059 | FALCOR_ASSERT(mesh.indexCount > 0 && !mesh.indexData.empty()); |
| 2060 | |
| 2061 | const uint32_t invalidIdx = uint32_t(-1); |
| 2062 | std::vector<uint32_t> leftIndexMap(mesh.indexCount, invalidIdx); |
| 2063 | std::vector<uint32_t> rightIndexMap(mesh.indexCount, invalidIdx); |
| 2064 | |
| 2065 | // Iterate over the triangles. |
| 2066 | const size_t triangleCount = mesh.getTriangleCount(); |
| 2067 | for (size_t i = 0; i < triangleCount * 3; i += 3) |
| 2068 | { |
| 2069 | const uint32_t indices[3] = { mesh.getIndex(i + 0), mesh.getIndex(i + 1), mesh.getIndex(i + 2) }; |
| 2070 | |
| 2071 | auto addVertex = [&](const uint32_t vtxIndex, MeshSpec& dstMesh, std::vector<uint32_t>& indexMap) |
| 2072 | { |
| 2073 | if (indexMap[vtxIndex] != invalidIdx) return indexMap[vtxIndex]; |
| 2074 | |
| 2075 | uint32_t dstIndex = (uint32_t)dstMesh.staticData.size(); |
| 2076 | dstMesh.staticData.push_back(mesh.staticData[vtxIndex]); |
| 2077 | indexMap[vtxIndex] = dstIndex; |
| 2078 | return dstIndex; |
| 2079 | }; |
| 2080 | auto addTriangleToMesh = [&](MeshSpec& dstMesh, std::vector<uint32_t>& indexMap) |
| 2081 | { |
| 2082 | for (size_t j = 0; j < 3; j++) |
| 2083 | { |
| 2084 | uint32_t dstIdx = addVertex(indices[j], dstMesh, indexMap); |
| 2085 | dstMesh.indexData.push_back(dstIdx); |
| 2086 | } |
| 2087 | }; |
| 2088 | |
| 2089 | // Compute the centroid and add the triangle to the left or right side. |
| 2090 | float centroid = 0.f; |
| 2091 | for (size_t j = 0; j < 3; j++) |
| 2092 | { |
| 2093 | centroid += mesh.staticData[indices[j]].position[axis]; |
| 2094 | }; |
| 2095 | centroid /= 3.f; |
| 2096 | |
| 2097 | if (centroid < pos) addTriangleToMesh(leftMesh, leftIndexMap); |
| 2098 | else addTriangleToMesh(rightMesh, rightIndexMap); |
| 2099 | } |
| 2100 | |
| 2101 | auto finalizeMesh = [this](MeshSpec& m) |
| 2102 | { |
| 2103 | m.indexCount = (uint32_t)m.indexData.size(); |
| 2104 | m.vertexCount = (uint32_t)m.staticData.size(); |
| 2105 | m.staticVertexCount = m.vertexCount; |
| 2106 | |
| 2107 | m.use16BitIndices = (m.vertexCount <= (1u << 16)) && !(is_set(mFlags, Flags::Force32BitIndices)); |
| 2108 | if (m.use16BitIndices) m.indexData = compact16BitIndices(m.indexData); |
| 2109 | |
| 2110 | m.boundingBox = AABB(); |
| 2111 | for (auto& v : m.staticData) m.boundingBox.include(v.position); |
| 2112 | }; |
| 2113 | |
| 2114 | finalizeMesh(leftMesh); |
nothing calls this directly
no test coverage detected