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hub / github.com/NVIDIAGameWorks/Falcor / popAssetResolver

Method popAssetResolver

Source/Falcor/Scene/SceneBuilder.cpp:319–324  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

317 }
318
319 void SceneBuilder::popAssetResolver()
320 {
321 FALCOR_CHECK(mAssetResolverStack.size() > 0, "Asset resolver stack underflow.");
322 mAssetResolver = mAssetResolverStack.back();
323 mAssetResolverStack.pop_back();
324 }
325
326 ref<Scene> SceneBuilder::getScene()
327 {

Callers 2

importSceneMethod · 0.80
~ScopedImportMethod · 0.80

Calls 2

backMethod · 0.80
sizeMethod · 0.45

Tested by

no test coverage detected