MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / loadLightProfile

Method loadLightProfile

Source/Falcor/Scene/SceneBuilder.cpp:1002–1005  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1000 }
1001
1002 void SceneBuilder::loadLightProfile(const std::string& filename, bool normalize)
1003 {
1004 mSceneData.pMaterials->loadLightProfile(mAssetResolver.resolvePath(std::filesystem::path(filename)), normalize);
1005 }
1006
1007 // Cameras
1008

Callers

nothing calls this directly

Calls 1

resolvePathMethod · 0.45

Tested by

no test coverage detected