| 1000 | } |
| 1001 | |
| 1002 | void SceneBuilder::loadLightProfile(const std::string& filename, bool normalize) |
| 1003 | { |
| 1004 | mSceneData.pMaterials->loadLightProfile(mAssetResolver.resolvePath(std::filesystem::path(filename)), normalize); |
| 1005 | } |
| 1006 | |
| 1007 | // Cameras |
| 1008 |
nothing calls this directly
no test coverage detected