MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / isNodeAnimated

Method isNodeAnimated

Source/Falcor/Scene/SceneBuilder.cpp:1142–1151  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1140 }
1141
1142 bool SceneBuilder::isNodeAnimated(NodeID nodeID) const
1143 {
1144 while (nodeID != NodeID::Invalid())
1145 {
1146 if (doesNodeHaveAnimation(nodeID)) return true;
1147 nodeID = mSceneGraph[nodeID.get()].parent;
1148 }
1149
1150 return false;
1151 }
1152
1153 void SceneBuilder::setNodeInterpolationMode(NodeID nodeID, Animation::InterpolationMode interpolationMode, bool enableWarping)
1154 {

Callers 3

addLightMethod · 0.80
createCameraMethod · 0.80
createCamerasFunction · 0.80

Calls 2

InvalidEnum · 0.50
getMethod · 0.45

Tested by

no test coverage detected