| 1140 | } |
| 1141 | |
| 1142 | bool SceneBuilder::isNodeAnimated(NodeID nodeID) const |
| 1143 | { |
| 1144 | while (nodeID != NodeID::Invalid()) |
| 1145 | { |
| 1146 | if (doesNodeHaveAnimation(nodeID)) return true; |
| 1147 | nodeID = mSceneGraph[nodeID.get()].parent; |
| 1148 | } |
| 1149 | |
| 1150 | return false; |
| 1151 | } |
| 1152 | |
| 1153 | void SceneBuilder::setNodeInterpolationMode(NodeID nodeID, Animation::InterpolationMode interpolationMode, bool enableWarping) |
| 1154 | { |
no test coverage detected