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hub / github.com/NVIDIAGameWorks/Falcor / addCamera

Method addCamera

Source/Falcor/Scene/SceneBuilder.cpp:1009–1015  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1007 // Cameras
1008
1009 CameraID SceneBuilder::addCamera(const ref<Camera>& pCamera)
1010 {
1011 FALCOR_CHECK(pCamera != nullptr, "'pCamera' is missing");
1012 mSceneData.cameras.push_back(pCamera);
1013 FALCOR_ASSERT(mSceneData.cameras.size() <= std::numeric_limits<uint32_t>::max());
1014 return CameraID(mSceneData.cameras.size() - 1);
1015 }
1016
1017 ref<Camera> SceneBuilder::getSelectedCamera() const
1018 {

Callers 5

importSceneMethod · 0.80
createCameraMethod · 0.80
buildSceneFunction · 0.80
createCamerasFunction · 0.80
buildSceneFunction · 0.80

Calls 3

maxFunction · 0.50
push_backMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected