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hub / github.com/NVIDIAGameWorks/Falcor / addCachedMeshes

Method addCachedMeshes

Source/Falcor/Scene/SceneBuilder.cpp:779–784  ·  view source on GitHub ↗

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777 }
778
779 void SceneBuilder::addCachedMeshes(std::vector<CachedMesh>&& cachedMeshes)
780 {
781 mSceneData.cachedMeshes.reserve(mSceneData.cachedMeshes.size() + cachedMeshes.size());
782 for (auto&& it : cachedMeshes)
783 mSceneData.cachedMeshes.push_back(std::move(it));
784 }
785
786 void SceneBuilder::addCachedMesh(CachedMesh&& cachedMesh)
787 {

Callers 1

addMeshesToSceneBuilderFunction · 0.80

Calls 3

reserveMethod · 0.45
sizeMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected