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hub / github.com/NVIDIAGameWorks/Falcor / addCachedCurves

Method addCachedCurves

Source/Falcor/Scene/SceneBuilder.cpp:895–900  ·  view source on GitHub ↗

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893 }
894
895 void SceneBuilder::addCachedCurves(std::vector<CachedCurve>&& cachedCurves)
896 {
897 mSceneData.cachedCurves.reserve(mSceneData.cachedCurves.size() + cachedCurves.size());
898 for (auto&& it : cachedCurves)
899 mSceneData.cachedCurves.push_back(std::move(it));
900 }
901
902 void SceneBuilder::addCachedCurve(CachedCurve&& cachedCurve)
903 {

Callers 1

addCurvesToSceneBuilderFunction · 0.80

Calls 3

reserveMethod · 0.45
sizeMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected