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hub / github.com/NVIDIAGameWorks/Falcor / useEnvLight

Method useEnvLight

Source/Falcor/Scene/Scene.cpp:2293–2296  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2291 }
2292
2293 bool Scene::useEnvLight() const
2294 {
2295 return mRenderSettings.useEnvLight && mpEnvMap != nullptr && mpEnvMap->getIntensity() > 0.f;
2296 }
2297
2298 bool Scene::useAnalyticLights() const
2299 {

Callers 8

prepareLightingMethod · 0.80
getDefinesMethod · 0.80
prepareLightingMethod · 0.80
getDefinesMethod · 0.80
setStaticParamsMethod · 0.80
executeMethod · 0.80
updateLightsMethod · 0.80
updateEnvLightMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected