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hub / github.com/NVIDIAGameWorks/Falcor / updateNodeTransform

Method updateNodeTransform

Source/Falcor/Scene/Scene.cpp:4049–4056  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4047 }
4048
4049 void Scene::updateNodeTransform(uint32_t nodeID, const float4x4& transform)
4050 {
4051 FALCOR_ASSERT(nodeID < mSceneGraph.size());
4052
4053 Node& node = mSceneGraph[nodeID];
4054 node.transform = validateTransformMatrix(transform);
4055 mpAnimationController->setNodeEdited(nodeID);
4056 }
4057
4058 void Scene::getMeshVerticesAndIndices(MeshID meshID, const std::map<std::string, ref<Buffer>>& buffers)
4059 {

Callers 1

handleActionsMethod · 0.80

Calls 2

validateTransformMatrixFunction · 0.85
sizeMethod · 0.45

Tested by

no test coverage detected