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hub / github.com/NVIDIAGameWorks/Falcor / getMaxTextureDimensions

Method getMaxTextureDimensions

Source/Falcor/Scene/Material/Material.cpp:224–233  ·  view source on GitHub ↗

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222 }
223
224 uint2 Material::getMaxTextureDimensions() const
225 {
226 uint2 dim = uint2(0);
227 for (uint32_t i = 0; i < (uint32_t)TextureSlot::Count; i++)
228 {
229 auto pTexture = getTexture((TextureSlot)i);
230 if (pTexture) dim = max(dim, uint2(pTexture->getWidth(), pTexture->getHeight()));
231 }
232 return dim;
233 }
234
235 void Material::setTextureTransform(const Transform& textureTransform)
236 {

Callers 1

quantizeTexCoordsMethod · 0.80

Calls 4

getTextureFunction · 0.85
getWidthMethod · 0.80
getHeightMethod · 0.80
maxFunction · 0.50

Tested by

no test coverage detected