| 45 | } |
| 46 | |
| 47 | void ResolvePass::execute(RenderContext* pRenderContext, const RenderData& renderData) |
| 48 | { |
| 49 | auto pSrcTex = renderData.getTexture(kSrc); |
| 50 | auto pDstTex = renderData.getTexture(kDst); |
| 51 | |
| 52 | if (pSrcTex && pDstTex) |
| 53 | { |
| 54 | if (pSrcTex->getSampleCount() == 1) |
| 55 | { |
| 56 | logWarning("ResolvePass::execute() - Cannot resolve from a non-multisampled texture."); |
| 57 | return; |
| 58 | } |
| 59 | |
| 60 | pRenderContext->resolveResource(pSrcTex, pDstTex); |
| 61 | } |
| 62 | else |
| 63 | { |
| 64 | logWarning("ResolvePass::execute() - missing an input or output resource."); |
| 65 | } |
| 66 | } |
| 67 | } // namespace Falcor |
nothing calls this directly
no test coverage detected