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hub / github.com/NVIDIAGameWorks/Falcor / allocateResources

Method allocateResources

Source/Falcor/RenderGraph/ResourceCache.cpp:194–203  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

192}
193
194void ResourceCache::allocateResources(ref<Device> pDevice, const DefaultProperties& params)
195{
196 for (auto& data : mResourceData)
197 {
198 if ((data.pResource == nullptr) && (data.field.isValid()))
199 {
200 data.pResource = createResourceForPass(pDevice, params, data.field, data.resolveBindFlags, data.name);
201 }
202 }
203}
204} // namespace Falcor

Callers

nothing calls this directly

Calls 2

createResourceForPassFunction · 0.85
isValidMethod · 0.45

Tested by

no test coverage detected