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hub / github.com/NVIDIAGameWorks/Falcor / getField

Method getField

Source/Falcor/RenderGraph/RenderPassReflection.cpp:247–255  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

245}
246
247const RenderPassReflection::Field* RenderPassReflection::getField(const std::string& name) const
248{
249 for (const auto& field : mFields)
250 {
251 if (field.getName() == name)
252 return &field;
253 }
254 return nullptr;
255}
256
257RenderPassReflection::Field* RenderPassReflection::getField(const std::string& name)
258{

Callers 10

checkRenderPassIoExistFunction · 0.45
getAvailableOutputsMethod · 0.45
validateGraphMethod · 0.45
insertAutoPassesMethod · 0.45
allocateResourcesMethod · 0.45
renderPinUIMethod · 0.45
renderUIMethod · 0.45
updatePinsMethod · 0.45
updateDisplayDataMethod · 0.45

Calls 1

getNameMethod · 0.45

Tested by

no test coverage detected