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hub / github.com/NVIDIAGameWorks/Falcor / removeEdge

Method removeEdge

Source/Falcor/RenderGraph/RenderGraphUI.cpp:602–619  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

600}
601
602void RenderGraphUI::removeEdge(
603 const std::string& srcPass,
604 const std::string& dstPass,
605 const std::string& srcField,
606 const std::string& dstField
607)
608{
609 if (dstField[0] == '#')
610 {
611 FALCOR_ASSERT(srcField[0] == '#');
612 mpIr->removeEdge(srcPass, dstPass);
613 }
614 else
615 {
616 mpIr->removeEdge(srcPass + "." + srcField, dstPass + "." + dstField);
617 }
618 mShouldUpdate = true;
619}
620
621void RenderGraphUI::removeRenderPass(const std::string& name)
622{

Callers 1

updatePinsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected