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hub / github.com/NVIDIAGameWorks/Falcor / onSceneUpdates

Method onSceneUpdates

Source/Falcor/RenderGraph/RenderGraph.cpp:689–697  ·  view source on GitHub ↗

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687}
688
689void RenderGraph::onSceneUpdates(RenderContext* pRenderContext, IScene::UpdateFlags sceneUpdates)
690{
691 // Notify all passes in graph about scene updates.
692 // Note we don't rely on `mpExe` here because it is not created until the graph is compiled in `execute()`.
693 for (auto& it : mNodeData)
694 {
695 it.second.pPass->onSceneUpdates(pRenderContext, sceneUpdates);
696 }
697}
698
699bool RenderGraph::onMouseEvent(const MouseEvent& mouseEvent)
700{

Callers 2

executeActiveGraphMethod · 0.45
frameMethod · 0.45

Calls

no outgoing calls

Tested by 1

frameMethod · 0.36