| 687 | } |
| 688 | |
| 689 | void RenderGraph::onSceneUpdates(RenderContext* pRenderContext, IScene::UpdateFlags sceneUpdates) |
| 690 | { |
| 691 | // Notify all passes in graph about scene updates. |
| 692 | // Note we don't rely on `mpExe` here because it is not created until the graph is compiled in `execute()`. |
| 693 | for (auto& it : mNodeData) |
| 694 | { |
| 695 | it.second.pPass->onSceneUpdates(pRenderContext, sceneUpdates); |
| 696 | } |
| 697 | } |
| 698 | |
| 699 | bool RenderGraph::onMouseEvent(const MouseEvent& mouseEvent) |
| 700 | { |
no outgoing calls