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hub / github.com/NVIDIAGameWorks/Falcor / compile

Method compile

Source/Falcor/RenderGraph/RenderGraph.cpp:424–441  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

422}
423
424bool RenderGraph::compile(RenderContext* pRenderContext, std::string& log)
425{
426 if (!mRecompile)
427 return true;
428 mpExe = nullptr;
429
430 try
431 {
432 mpExe = RenderGraphCompiler::compile(*this, pRenderContext, mCompilerDeps);
433 mRecompile = false;
434 return true;
435 }
436 catch (const std::exception& e)
437 {
438 log = e.what();
439 return false;
440 }
441}
442
443void RenderGraph::execute(RenderContext* pRenderContext)
444{

Callers 4

updateGraphMethod · 0.45
updateDisplayDataMethod · 0.45
frameMethod · 0.45

Calls 2

whatMethod · 0.80
compileFunction · 0.70

Tested by 1

frameMethod · 0.36