MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / resize

Method resize

Source/Falcor/Core/Window.cpp:496–511  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

494}
495
496void Window::resize(uint32_t width, uint32_t height)
497{
498 glfwSetWindowSize(mpGLFWWindow, width, height);
499
500 // In minimized mode GLFW reports incorrect window size
501 if (mDesc.mode == WindowMode::Minimized)
502 {
503 setWindowSize(width, height);
504 }
505 else
506 {
507 updateWindowSize();
508 }
509
510 mpCallbacks->handleWindowSizeChange();
511}
512
513void Window::msgLoop()
514{

Callers 15

tessellateFunction · 0.45
addRecentPathMethod · 0.45
readMethod · 0.45
readSceneDataMethod · 0.45
readGridVolumeMethod · 0.45
createMeshUVTilesMethod · 0.45
updateDisplacementMethod · 0.45
initGeomDescMethod · 0.45
buildBlasMethod · 0.45
MikkTSpaceWrapperMethod · 0.45
processMeshMethod · 0.45

Calls 1

Tested by 8

resizeFrameBufferMethod · 0.36
GPU_TESTFunction · 0.36
insertDataFunction · 0.36
resetMethod · 0.36
createSeedFunction · 0.36
testRootBufferFunction · 0.36
testBufferFunction · 0.36