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hub / github.com/NVIDIAGameWorks/Falcor / keyboardCallback

Method keyboardCallback

Source/Falcor/Core/Window.cpp:58–69  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

56 }
57
58 static void keyboardCallback(GLFWwindow* pGlfwWindow, int key, int scanCode, int action, int modifiers)
59 {
60 KeyboardEvent event;
61 if (prepareKeyboardEvent(key, action, modifiers, event))
62 {
63 Window* pWindow = (Window*)glfwGetWindowUserPointer(pGlfwWindow);
64 if (pWindow != nullptr)
65 {
66 pWindow->mpCallbacks->handleKeyboardEvent(event);
67 }
68 }
69 }
70
71 static void charInputCallback(GLFWwindow* pGlfwWindow, uint32_t input)
72 {

Callers

nothing calls this directly

Calls 1

handleKeyboardEventMethod · 0.45

Tested by

no test coverage detected