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hub / github.com/NVIDIAGameWorks/Falcor / loadSceneFromString

Method loadSceneFromString

Source/Falcor/Core/Testbed.cpp:165–171  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

163}
164
165void Testbed::loadSceneFromString(const std::string& scene, const std::string extension, SceneBuilder::Flags buildFlags)
166{
167 mpScene = SceneBuilder(mpDevice, scene.data(), scene.length(), extension, Settings(), buildFlags).getScene();
168
169 if (mpRenderGraph)
170 mpRenderGraph->setScene(mpScene);
171}
172
173ref<Scene> Testbed::getScene() const
174{

Callers

nothing calls this directly

Calls 6

SceneBuilderClass · 0.85
SettingsClass · 0.70
getSceneMethod · 0.45
dataMethod · 0.45
lengthMethod · 0.45
setSceneMethod · 0.45

Tested by

no test coverage detected