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github.com/NVIDIAGameWorks/Falcor
/ setRayGen
Method
setRayGen
Source/Falcor/Core/Program/RtBindingTable.cpp:58–61 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
56
}
57
58
void RtBindingTable::setRayGen(ShaderID shaderID)
59
{
60
mShaderTable[0] = shaderID;
61
}
62
63
void RtBindingTable::setMiss(uint32_t missIndex, ShaderID shaderID)
64
{
Callers
8
TracePass
Method · 0.80
TracePass
Method · 0.80
setScene
Method · 0.80
setScene
Method · 0.80
executeRaytrace
Method · 0.80
executeRaytrace
Method · 0.80
sceneChanged
Method · 0.80
loadScene
Method · 0.80
Calls
no outgoing calls
Tested by
1
sceneChanged
Method · 0.64