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hub / github.com/NVIDIAGameWorks/Falcor / setRayGen

Method setRayGen

Source/Falcor/Core/Program/RtBindingTable.cpp:58–61  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

56}
57
58void RtBindingTable::setRayGen(ShaderID shaderID)
59{
60 mShaderTable[0] = shaderID;
61}
62
63void RtBindingTable::setMiss(uint32_t missIndex, ShaderID shaderID)
64{

Callers 8

TracePassMethod · 0.80
TracePassMethod · 0.80
setSceneMethod · 0.80
setSceneMethod · 0.80
executeRaytraceMethod · 0.80
executeRaytraceMethod · 0.80
sceneChangedMethod · 0.80
loadSceneMethod · 0.80

Calls

no outgoing calls

Tested by 1

sceneChangedMethod · 0.64