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github.com/NVIDIAGameWorks/Falcor
/ setName
Method
setName
Source/Falcor/Core/API/Resource.cpp:124–128 ·
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Source
from the content-addressed store, hash-verified
122
}
123
124
void Resource::setName(const std::string& name)
125
{
126
mName = name;
127
getGfxResource()->setDebugName(mName.c_str());
128
}
129
130
ref<Texture> Resource::asTexture()
131
{
Callers
15
updateBuffer
Method · 0.45
createParameterBlock
Method · 0.45
updateRaytracingAABBData
Method · 0.45
updateProceduralPrimitives
Method · 0.45
createDrawList
Method · 0.45
initGeomDesc
Method · 0.45
buildBlas
Method · 0.45
buildTlas
Method · 0.45
createGlobalBuffers
Method · 0.45
createResourcesFromSDField
Method · 0.45
createResourcesFromPrimitivesAndSDField
Method · 0.45
expandSDFGridTexture
Method · 0.45
Calls
no outgoing calls
Tested by
1
createBufferFromVector
Function · 0.36