| 227 | ref<DepthStencilState> GraphicsStateObject::spDefaultDepthStencilState; |
| 228 | |
| 229 | GraphicsStateObject::~GraphicsStateObject() |
| 230 | { |
| 231 | mpDevice->releaseResource(mGfxPipelineState); |
| 232 | mpDevice->releaseResource(mpGFXRenderPassLayout); |
| 233 | } |
| 234 | |
| 235 | GraphicsStateObject::GraphicsStateObject(ref<Device> pDevice, const GraphicsStateObjectDesc& desc) : mpDevice(pDevice), mDesc(desc) |
| 236 | { |
nothing calls this directly
no test coverage detected