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hub / github.com/NVIDIAGameWorks/Falcor / applyDepthAttachment

Method applyDepthAttachment

Source/Falcor/Core/API/FBO.cpp:253–257  ·  view source on GitHub ↗

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251}
252
253void Fbo::applyDepthAttachment()
254{
255 mHandleDirty = true;
256 releaseFramebuffer(*mpDevice, mGfxFramebuffer, mDepthStencil, mColorAttachments);
257}
258
259void Fbo::initFramebuffer() const
260{

Callers

nothing calls this directly

Calls 1

releaseFramebufferFunction · 0.85

Tested by

no test coverage detected