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hub / github.com/NVIDIAGameWorks/Falcor / createTexture3D

Method createTexture3D

Source/Falcor/Core/API/Device.cpp:834–847  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

832}
833
834ref<Texture> Device::createTexture3D(
835 uint32_t width,
836 uint32_t height,
837 uint32_t depth,
838 ResourceFormat format,
839 uint32_t mipLevels,
840 const void* pInitData,
841 ResourceBindFlags bindFlags
842)
843{
844 return make_ref<Texture>(
845 ref<Device>(this), Resource::Type::Texture3D, format, width, height, depth, 1, mipLevels, 1, bindFlags, pInitData
846 );
847}
848
849ref<Texture> Device::createTextureCube(
850 uint32_t width,

Callers 13

loadTextureFromDDSMethod · 0.80
createResourcesMethod · 0.80
createResourcesMethod · 0.80
expandSDFGridTextureMethod · 0.80
createSDFGridTextureMethod · 0.80
createResourcesMethod · 0.80
convertMethod · 0.80
createResourceForPassFunction · 0.80
FALCOR_SCRIPT_BINDINGFunction · 0.80

Calls

no outgoing calls

Tested by 1

GPU_TESTFunction · 0.64