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hub / github.com/NVIDIAGameWorks/Falcor / createTexture1D

Method createTexture1D

Source/Falcor/Core/API/Device.cpp:805–817  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

803}
804
805ref<Texture> Device::createTexture1D(
806 uint32_t width,
807 ResourceFormat format,
808 uint32_t arraySize,
809 uint32_t mipLevels,
810 const void* pInitData,
811 ResourceBindFlags bindFlags
812)
813{
814 return make_ref<Texture>(
815 ref<Device>(this), Resource::Type::Texture1D, format, width, 1, 1, arraySize, mipLevels, 1, bindFlags, pInitData
816 );
817}
818
819ref<Texture> Device::createTexture2D(
820 uint32_t width,

Callers 3

loadTextureFromDDSMethod · 0.80
createResourceForPassFunction · 0.80
FALCOR_SCRIPT_BINDINGFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected