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hub / github.com/NVIDIAGameWorks/Falcor / readTextureSubresource

Method readTextureSubresource

Source/Falcor/Core/API/CopyContext.cpp:145–149  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

143}
144
145std::vector<uint8_t> CopyContext::readTextureSubresource(const Texture* pTexture, uint32_t subresourceIndex)
146{
147 CopyContext::ReadTextureTask::SharedPtr pTask = asyncReadTextureSubresource(pTexture, subresourceIndex);
148 return pTask->getData();
149}
150
151bool CopyContext::resourceBarrier(const Resource* pResource, Resource::State newState, const ResourceViewInfo* pViewInfo)
152{

Callers 7

onFrameRenderMethod · 0.80
saveToDDSMethod · 0.80
getSubresourceBlobMethod · 0.80
captureToFileMethod · 0.80
testCopyColorChannelFunction · 0.80
GPU_TESTFunction · 0.80
GPU_TESTFunction · 0.80

Calls 1

getDataMethod · 0.45

Tested by 2

GPU_TESTFunction · 0.64
GPU_TESTFunction · 0.64