| 38 | const std::string kOutput = "output"; |
| 39 | |
| 40 | std::string getModeDesc(SceneDebuggerMode mode) |
| 41 | { |
| 42 | switch (mode) |
| 43 | { |
| 44 | case SceneDebuggerMode::FlatShaded: |
| 45 | return "Flat shaded"; |
| 46 | case SceneDebuggerMode::TriangleDensity: |
| 47 | return "Triangle density"; |
| 48 | // Geometry |
| 49 | case SceneDebuggerMode::HitType: |
| 50 | return "Hit type in pseudocolor"; |
| 51 | case SceneDebuggerMode::InstanceID: |
| 52 | return "Instance ID in pseudocolor"; |
| 53 | case SceneDebuggerMode::MaterialID: |
| 54 | return "Material ID in pseudocolor"; |
| 55 | case SceneDebuggerMode::PrimitiveID: |
| 56 | return "Primitive ID in pseudocolor"; |
| 57 | case SceneDebuggerMode::GeometryID: |
| 58 | return "Geometry ID in pseudocolor"; |
| 59 | case SceneDebuggerMode::BlasID: |
| 60 | return "Raytracing bottom-level acceleration structure (BLAS) ID in pseudocolor"; |
| 61 | case SceneDebuggerMode::InstancedGeometry: |
| 62 | return "Green = instanced geometry\n" |
| 63 | "Red = non-instanced geometry"; |
| 64 | case SceneDebuggerMode::MaterialType: |
| 65 | return "Material type in pseudocolor"; |
| 66 | // Shading data |
| 67 | case SceneDebuggerMode::FaceNormal: |
| 68 | return "Face normal in RGB color"; |
| 69 | case SceneDebuggerMode::ShadingNormal: |
| 70 | return "Shading normal in RGB color"; |
| 71 | case SceneDebuggerMode::ShadingTangent: |
| 72 | return "Shading tangent in RGB color"; |
| 73 | case SceneDebuggerMode::ShadingBitangent: |
| 74 | return "Shading bitangent in RGB color"; |
| 75 | case SceneDebuggerMode::FrontFacingFlag: |
| 76 | return "Green = front-facing\n" |
| 77 | "Red = back-facing"; |
| 78 | case SceneDebuggerMode::BackfacingShadingNormal: |
| 79 | return "Pixels where the shading normal is back-facing with respect to view vector are highlighted"; |
| 80 | case SceneDebuggerMode::TexCoords: |
| 81 | return "Texture coordinates in RG color wrapped to [0,1]"; |
| 82 | // Material properties |
| 83 | case SceneDebuggerMode::BSDFProperties: |
| 84 | return "BSDF properties"; |
| 85 | default: |
| 86 | FALCOR_UNREACHABLE(); |
| 87 | return ""; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | // Scripting |
| 92 | const char kMode[] = "mode"; |