* End a frame. * This should be called at the end of each frame for samplers that do extra setup for each frame. * @param[in] pRenderContext Render context. * @param[in] pRenderOutput Rendered output. */
| 93 | * @param[in] pRenderOutput Rendered output. |
| 94 | */ |
| 95 | virtual void endFrame(RenderContext* pRenderContext, const ref<Texture>& pRenderOutput) {} |
| 96 | |
| 97 | /** |
| 98 | * Returns a GUI dropdown list of all available sample generators. |
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