* Begin a frame. * This should be called at the beginning of each frame for samplers that do extra setup for each frame. * @param[in] pRenderContext Render context. * @param[in] frameDim Current frame dimension. * @return Returns true if internal state has changed and bindShaderData() should be called before using the sampler. */
| 85 | * @return Returns true if internal state has changed and bindShaderData() should be called before using the sampler. |
| 86 | */ |
| 87 | virtual bool beginFrame(RenderContext* pRenderContext, const uint2& frameDim) { return false; } |
| 88 | |
| 89 | /** |
| 90 | * End a frame. |
no outgoing calls
no test coverage detected