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hub / github.com/NVIDIAGameWorks/Falcor / getMemoryUsageInBytes

Function getMemoryUsageInBytes

Source/Falcor/Scene/Scene.h:1065–1065  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1063 std::string getScript(const std::string& sceneVar);
1064
1065 uint64_t getMemoryUsageInBytes() const { return getSceneStats().getTotalMemory(); }
1066
1067 /** Allows connecting to signal that signals IScene::UpdateFlags when they are changed.
1068 */

Callers

nothing calls this directly

Calls 1

getTotalMemoryMethod · 0.80

Tested by

no test coverage detected