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hub / github.com/NVIDIAGameWorks/Falcor / aggregate

Function aggregate

Source/Falcor/DiffRendering/SceneGradients.cpp:164–170  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

162}
163
164inline void aggregate(SceneGradients& self, RenderContext* pRenderContext, GradientType gradType)
165{
166 self.aggregateGrads(pRenderContext, gradType);
167#if FALCOR_HAS_CUDA
168 pRenderContext->waitForFalcor();
169#endif
170}
171
172inline void aggregateAll(SceneGradients& self, RenderContext* pRenderContext)
173{

Callers

nothing calls this directly

Calls 2

aggregateGradsMethod · 0.80
waitForFalcorMethod · 0.45

Tested by

no test coverage detected