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hub / github.com/NVIDIAGameWorks/Falcor / createGraphics

Function createGraphics

Source/Falcor/Core/Program/Program.h:634–651  ·  view source on GitHub ↗

* Create a new graphics program from file. * @param[in] pDevice GPU device. * @param[in] path Graphics program file path. * @param[in] vsEntry Vertex shader entry point. If this string is empty (""), it will use a default vertex shader, which transforms and * outputs all default vertex attributes. * @param[in] psEntry Pixel shader entry point * @param[in] programDefin

Source from the content-addressed store, hash-verified

632 * @return A new object, or an exception is thrown if creation failed.
633 */
634 static ref<Program> createGraphics(
635 ref<Device> pDevice,
636 const std::filesystem::path& path,
637 const std::string& vsEntry,
638 const std::string& psEntry,
639 DefineList programDefines = {},
640 SlangCompilerFlags flags = SlangCompilerFlags::None,
641 ShaderModel shaderModel = ShaderModel::Unknown
642 )
643 {
644 ProgramDesc d;
645 d.addShaderLibrary(path);
646 if (shaderModel != ShaderModel::Unknown)
647 d.setShaderModel(shaderModel);
648 d.setCompilerFlags(flags);
649 d.vsEntry(vsEntry).psEntry(psEntry);
650 return create(std::move(pDevice), std::move(d), std::move(programDefines));
651 }
652
653 /**
654 * Get the API handle of the active program.

Callers 1

GuiImplMethod · 0.85

Calls 1

createFunction · 0.70

Tested by

no test coverage detected