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hub / github.com/NVIDIAGameWorks/Falcor / getGFXAddressMode

Function getGFXAddressMode

Source/Falcor/Core/API/Sampler.cpp:39–57  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

37namespace
38{
39gfx::TextureAddressingMode getGFXAddressMode(TextureAddressingMode mode)
40{
41 switch (mode)
42 {
43 case TextureAddressingMode::Border:
44 return gfx::TextureAddressingMode::ClampToBorder;
45 case TextureAddressingMode::Clamp:
46 return gfx::TextureAddressingMode::ClampToEdge;
47 case TextureAddressingMode::Mirror:
48 return gfx::TextureAddressingMode::MirrorRepeat;
49 case TextureAddressingMode::MirrorOnce:
50 return gfx::TextureAddressingMode::MirrorOnce;
51 case TextureAddressingMode::Wrap:
52 return gfx::TextureAddressingMode::Wrap;
53 default:
54 FALCOR_UNREACHABLE();
55 return gfx::TextureAddressingMode::ClampToBorder;
56 }
57}
58
59gfx::TextureFilteringMode getGFXFilter(TextureFilteringMode filter)
60{

Callers 1

SamplerMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected