| 178 | } |
| 179 | |
| 180 | gfx::ResourceState getGFXResourceState(Resource::State state) |
| 181 | { |
| 182 | switch (state) |
| 183 | { |
| 184 | case Resource::State::Undefined: |
| 185 | return gfx::ResourceState::Undefined; |
| 186 | case Resource::State::PreInitialized: |
| 187 | return gfx::ResourceState::PreInitialized; |
| 188 | case Resource::State::Common: |
| 189 | return gfx::ResourceState::General; |
| 190 | case Resource::State::VertexBuffer: |
| 191 | return gfx::ResourceState::VertexBuffer; |
| 192 | case Resource::State::ConstantBuffer: |
| 193 | return gfx::ResourceState::ConstantBuffer; |
| 194 | case Resource::State::IndexBuffer: |
| 195 | return gfx::ResourceState::IndexBuffer; |
| 196 | case Resource::State::RenderTarget: |
| 197 | return gfx::ResourceState::RenderTarget; |
| 198 | case Resource::State::UnorderedAccess: |
| 199 | return gfx::ResourceState::UnorderedAccess; |
| 200 | case Resource::State::DepthStencil: |
| 201 | return gfx::ResourceState::DepthWrite; |
| 202 | case Resource::State::ShaderResource: |
| 203 | return gfx::ResourceState::ShaderResource; |
| 204 | case Resource::State::StreamOut: |
| 205 | return gfx::ResourceState::StreamOutput; |
| 206 | case Resource::State::IndirectArg: |
| 207 | return gfx::ResourceState::IndirectArgument; |
| 208 | case Resource::State::CopyDest: |
| 209 | return gfx::ResourceState::CopyDestination; |
| 210 | case Resource::State::CopySource: |
| 211 | return gfx::ResourceState::CopySource; |
| 212 | case Resource::State::ResolveDest: |
| 213 | return gfx::ResourceState::ResolveDestination; |
| 214 | case Resource::State::ResolveSource: |
| 215 | return gfx::ResourceState::ResolveSource; |
| 216 | case Resource::State::Present: |
| 217 | return gfx::ResourceState::Present; |
| 218 | case Resource::State::GenericRead: |
| 219 | return gfx::ResourceState::General; |
| 220 | case Resource::State::Predication: |
| 221 | return gfx::ResourceState::General; |
| 222 | case Resource::State::PixelShader: |
| 223 | return gfx::ResourceState::PixelShaderResource; |
| 224 | case Resource::State::NonPixelShader: |
| 225 | return gfx::ResourceState::NonPixelShaderResource; |
| 226 | case Resource::State::AccelerationStructure: |
| 227 | return gfx::ResourceState::AccelerationStructure; |
| 228 | default: |
| 229 | FALCOR_UNREACHABLE(); |
| 230 | return gfx::ResourceState::Undefined; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void getGFXResourceState(ResourceBindFlags flags, gfx::ResourceState& defaultState, gfx::ResourceStateSet& allowedStates) |
| 235 | { |
no test coverage detected