MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / querySupportedShaderModel

Function querySupportedShaderModel

Source/Falcor/Core/API/Device.cpp:398–423  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

396}
397
398inline ShaderModel querySupportedShaderModel(gfx::IDevice* pDevice)
399{
400 struct SMLevel
401 {
402 const char* name;
403 ShaderModel level;
404 };
405 const SMLevel levels[] = {
406 {"sm_6_7", ShaderModel::SM6_7},
407 {"sm_6_6", ShaderModel::SM6_6},
408 {"sm_6_5", ShaderModel::SM6_5},
409 {"sm_6_4", ShaderModel::SM6_4},
410 {"sm_6_3", ShaderModel::SM6_3},
411 {"sm_6_2", ShaderModel::SM6_2},
412 {"sm_6_1", ShaderModel::SM6_1},
413 {"sm_6_0", ShaderModel::SM6_0},
414 };
415 for (auto level : levels)
416 {
417 if (pDevice->hasFeature(level.name))
418 {
419 return level.level;
420 }
421 }
422 return ShaderModel::Unknown;
423}
424
425Device::Device(const Desc& desc) : mDesc(desc)
426{

Callers 1

DeviceMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected