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hub / github.com/NVIDIAGameWorks/Falcor / enableAftermath

Function enableAftermath

Source/Falcor/Core/API/Aftermath.cpp:316–350  ·  view source on GitHub ↗

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314}
315
316void enableAftermath()
317{
318 std::lock_guard<std::mutex> lock(sMutex);
319
320 if (sInitialized)
321 return;
322
323 // Enable GPU crash dumps and set up the callbacks for crash dump notifications,
324 // shader debug information notifications, and providing additional crash
325 // dump description data.Only the crash dump callback is mandatory. The other two
326 // callbacks are optional and can be omitted, by passing nullptr, if the corresponding
327 // functionality is not used.
328 // The DeferDebugInfoCallbacks flag enables caching of shader debug information data
329 // in memory. If the flag is set, ShaderDebugInfoCallback will be called only
330 // in the event of a crash, right before GpuCrashDumpCallback. If the flag is not set,
331 // ShaderDebugInfoCallback will be called for every shader that is compiled.
332 AFTERMATH_CHECK_ERROR(GFSDK_Aftermath_EnableGpuCrashDumps(
333 // API version
334 GFSDK_Aftermath_Version_API,
335 // Device flags
336 GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_DX | GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan,
337 // Let the Nsight Aftermath library cache shader debug information
338 GFSDK_Aftermath_GpuCrashDumpFeatureFlags_DeferDebugInfoCallbacks,
339 // Callbacks
340 gpuCrashDumpCallback,
341 shaderDebugInfoCallback,
342 crashDumpDescriptionCallback,
343 // Do not resolve markers for now (they are embedded with string data)
344 nullptr /* resolveMarkerCallback */,
345 // User data
346 nullptr
347 ));
348
349 sInitialized = true;
350}
351
352void disableAftermath()
353{

Callers 1

DeviceMethod · 0.85

Calls

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