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hub / github.com/NVIDIAGameWorks/Falcor / Desc

Class Desc

Source/Falcor/Scene/Material/MERLFile.h:46–51  ·  view source on GitHub ↗

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44 {
45 public:
46 struct Desc
47 {
48 std::string name; ///< Name of the BRDF.
49 std::filesystem::path path; ///< Full path to the loaded BRDF.
50 DiffuseSpecularData extraData = {}; ///< Parameters for a best fit BRDF approximation.
51 };
52
53 static constexpr ResourceFormat kAlbedoLUTFormat = ResourceFormat::RGBA32Float;
54

Callers 2

SceneMethod · 0.50
initIntegratorMethod · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected