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Functions909 in github.com/NVIDIAGameWorks/DxrTutorials

Functionend
Framework/Externals/GLM/glm/gtx/range.hpp:76
MethodendFrame
Tutorials/02-InitDXR/02-InitDXR.cpp:196
MethodendFrame
Tutorials/08-Instancing/08-Instancing.cpp:208
MethodendFrame
Tutorials/11-SecondGeometry/11-SecondGeometry.cpp:208
MethodendFrame
Tutorials/05-ShaderTable/05-ShaderTable.cpp:204
MethodendFrame
Tutorials/14-Refit/14-Refit.cpp:207
MethodendFrame
Tutorials/04-RtPipelineState/04-RtPipelineState.cpp:205
MethodendFrame
Tutorials/09-ConstantBuffer/09-ConstantBuffer.cpp:208
MethodendFrame
Tutorials/10-PerInstanceConstantBuffer/10-PerInstanceConstantBuffer.cpp:208
MethodendFrame
Tutorials/13-SecondRayType/13-SecondRayType.cpp:207
MethodendFrame
Tutorials/06-Raytrace/06-Raytrace.cpp:208
MethodendFrame
Tutorials/12-PerGeometryHitShader/12-PerGeometryHitShader.cpp:208
MethodendFrame
Tutorials/07-BasicShaders/07-BasicShaders.cpp:208
MethodendFrame
Tutorials/03-AccelerationStructure/03-AccelerationStructure.cpp:197
Functionglm_f32vec4 glm_vec1_add
Framework/Externals/GLM/glm/simd/common.h:15
Functionglm_f32vec4 glm_vec1_div
Framework/Externals/GLM/glm/simd/common.h:45
Functionglm_f32vec4 glm_vec1_fma
Framework/Externals/GLM/glm/simd/common.h:64
Functionglm_f32vec4 glm_vec1_mul
Framework/Externals/GLM/glm/simd/common.h:35
Functionglm_f32vec4 glm_vec1_sqrt_lowp
Framework/Externals/GLM/glm/simd/exponential.h:10
Functionglm_f32vec4 glm_vec1_sub
Framework/Externals/GLM/glm/simd/common.h:25
Functionglm_f32vec4 glm_vec4_abs
Framework/Externals/GLM/glm/simd/common.h:82
Functionglm_f32vec4 glm_vec4_add
Framework/Externals/GLM/glm/simd/common.h:10
Functionglm_f32vec4 glm_vec4_div
Framework/Externals/GLM/glm/simd/common.h:40
Functionglm_f32vec4 glm_vec4_div_lowp
Framework/Externals/GLM/glm/simd/common.h:50
Functionglm_f32vec4 glm_vec4_fma
Framework/Externals/GLM/glm/simd/common.h:73
Functionglm_f32vec4 glm_vec4_mul
Framework/Externals/GLM/glm/simd/common.h:30
Functionglm_f32vec4 glm_vec4_sqrt_lowp
Framework/Externals/GLM/glm/simd/exponential.h:15
Functionglm_f32vec4 glm_vec4_sub
Framework/Externals/GLM/glm/simd/common.h:20
Functionglm_f32vec4 glm_vec4_swizzle_xyzw
Framework/Externals/GLM/glm/simd/common.h:55
Functionglm_i128_interleave
Framework/Externals/GLM/glm/simd/integer.h:8
Functionglm_i128_interleave2
Framework/Externals/GLM/glm/simd/integer.h:62
Functionglm_ivec4_abs
Framework/Externals/GLM/glm/simd/common.h:87
Functionglm_mat4_add
Framework/Externals/GLM/glm/simd/matrix.h:18
Functionglm_mat4_determinant
Framework/Externals/GLM/glm/simd/matrix.h:446
Functionglm_mat4_determinant_highp
Framework/Externals/GLM/glm/simd/matrix.h:169
Functionglm_mat4_determinant_lowp
Framework/Externals/GLM/glm/simd/matrix.h:383
Functionglm_mat4_inverse
Framework/Externals/GLM/glm/simd/matrix.h:509
Functionglm_mat4_inverse_lowp
Framework/Externals/GLM/glm/simd/matrix.h:730
Functionglm_mat4_matrixCompMult
Framework/Externals/GLM/glm/simd/matrix.h:10
Functionglm_mat4_mul
Framework/Externals/GLM/glm/simd/matrix.h:80
Functionglm_mat4_mul_vec4
Framework/Externals/GLM/glm/simd/matrix.h:34
Functionglm_mat4_outerProduct
GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) { float a = glm::radians(Angle); float c =
Framework/Externals/GLM/glm/simd/matrix.h:1020
Functionglm_mat4_sub
Framework/Externals/GLM/glm/simd/matrix.h:26
Functionglm_mat4_transpose
Framework/Externals/GLM/glm/simd/matrix.h:156
Functionglm_vec1_dot
Framework/Externals/GLM/glm/simd/geometric.h:46
Functionglm_vec4_ceil
Framework/Externals/GLM/glm/simd/common.h:155
Functionglm_vec4_cross
Framework/Externals/GLM/glm/simd/geometric.h:65
Functionglm_vec4_distance
Framework/Externals/GLM/glm/simd/geometric.h:20
Functionglm_vec4_faceforward
Framework/Externals/GLM/glm/simd/geometric.h:85
Functionglm_vec4_fract
Framework/Externals/GLM/glm/simd/common.h:168
Functionglm_vec4_inf
Agner Fog method
Framework/Externals/GLM/glm/simd/common.h:233
Functionglm_vec4_mix
Framework/Externals/GLM/glm/simd/common.h:191
Functionglm_vec4_mod
Framework/Externals/GLM/glm/simd/common.h:175
Functionglm_vec4_mul_mat4
Framework/Externals/GLM/glm/simd/matrix.h:53
Functionglm_vec4_nan
Agner Fog method
Framework/Externals/GLM/glm/simd/common.h:219
Functionglm_vec4_normalize
Framework/Externals/GLM/glm/simd/geometric.h:77
Functionglm_vec4_reflect
Framework/Externals/GLM/glm/simd/geometric.h:94
Functionglm_vec4_refract
Framework/Externals/GLM/glm/simd/geometric.h:103
Functionglm_vec4_roundEven
roundEven
Framework/Externals/GLM/glm/simd/common.h:145
Functionglm_vec4_smoothstep
Framework/Externals/GLM/glm/simd/common.h:205
Functionglm_vec4_step
Framework/Externals/GLM/glm/simd/common.h:199
Methodidentity
Framework/Externals/GLM/glm/detail/qualifier.hpp:195
Methodidentity
Framework/Externals/GLM/glm/detail/qualifier.hpp:204
MethodinitDXR
Tutorials/02-InitDXR/02-InitDXR.cpp:152
MethodinitDXR
Tutorials/08-Instancing/08-Instancing.cpp:161
MethodinitDXR
Tutorials/11-SecondGeometry/11-SecondGeometry.cpp:161
MethodinitDXR
Tutorials/05-ShaderTable/05-ShaderTable.cpp:160
MethodinitDXR
Tutorials/14-Refit/14-Refit.cpp:160
MethodinitDXR
Tutorials/04-RtPipelineState/04-RtPipelineState.cpp:161
MethodinitDXR
Tutorials/09-ConstantBuffer/09-ConstantBuffer.cpp:161
MethodinitDXR
Tutorials/10-PerInstanceConstantBuffer/10-PerInstanceConstantBuffer.cpp:161
MethodinitDXR
Tutorials/13-SecondRayType/13-SecondRayType.cpp:160
MethodinitDXR
Tutorials/06-Raytrace/06-Raytrace.cpp:161
MethodinitDXR
Tutorials/12-PerGeometryHitShader/12-PerGeometryHitShader.cpp:161
MethodinitDXR
Tutorials/07-BasicShaders/07-BasicShaders.cpp:161
MethodinitDXR
Tutorials/03-AccelerationStructure/03-AccelerationStructure.cpp:153
Methodlength
Framework/Externals/GLM/glm/detail/type_mat4x2.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_mat3x3.hpp:28
Methodlength
Framework/Externals/GLM/glm/detail/type_mat3x4.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_mat4x4.hpp:28
Methodlength
Framework/Externals/GLM/glm/detail/type_vec2.hpp:63
Methodlength
Framework/Externals/GLM/glm/detail/type_vec3.hpp:64
Methodlength
Framework/Externals/GLM/glm/detail/type_mat4x3.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_vec4.hpp:65
Methodlength
Framework/Externals/GLM/glm/detail/type_mat2x4.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_vec1.hpp:64
Methodlength
Framework/Externals/GLM/glm/detail/type_mat3x2.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_quat.hpp:56
Methodlength
Framework/Externals/GLM/glm/detail/type_mat2x3.hpp:29
Methodlength
Framework/Externals/GLM/glm/detail/type_mat2x2.hpp:28
Functionlerp
Framework/Externals/GLM/glm/gtx/compatibility.hpp:41
Functionmat<3, 3, T, Q> toMat3
Framework/Externals/GLM/glm/gtx/quaternion.hpp:113
Functionmat<4, 4, T, Q> toMat4
Framework/Externals/GLM/glm/gtx/quaternion.hpp:120
FunctionmsgProc
Framework/Framework.cpp:36
MethodonFrameRender
Tutorials/02-InitDXR/02-InitDXR.cpp:225
MethodonFrameRender
Tutorials/08-Instancing/08-Instancing.cpp:822
MethodonFrameRender
Tutorials/11-SecondGeometry/11-SecondGeometry.cpp:935
MethodonFrameRender
Tutorials/05-ShaderTable/05-ShaderTable.cpp:772
MethodonFrameRender
Tutorials/01-CreateWindow/01-CreateWindow.cpp:38
MethodonFrameRender
Tutorials/04-RtPipelineState/04-RtPipelineState.cpp:725
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