| 1050 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1051 | |
| 1052 | void SingleSceneAsset::spawn(PxVec3 shift) |
| 1053 | { |
| 1054 | load(); |
| 1055 | SingleSceneActor* actor = new SingleSceneActor(*m_scene, this, shift); |
| 1056 | m_scene->addSceneActor(actor); |
| 1057 | } |
| 1058 | |
| 1059 | void CompositeSceneAsset::spawn(PxVec3 shift) |
| 1060 | { |
no test coverage detected