| 309 | } |
| 310 | |
| 311 | void drawStatsUI() |
| 312 | { |
| 313 | SceneActor* selectedActor = getSelectedActor(); |
| 314 | if (selectedActor) |
| 315 | { |
| 316 | selectedActor->drawStatsUI(m_selectedActor.subindex); |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | void spawnAsset(int32_t num) |
| 321 | { |
nothing calls this directly
no test coverage detected