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hub / github.com/NVIDIAGameWorks/Blast / setScreenResolution

Method setScreenResolution

samples/SampleBase/renderer/RendererShadow.cpp:169–172  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

167
168
169void RendererShadow::setScreenResolution(float FovyRad, UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV)
170{
171 changeShadowSettings(Width, Height, uSampleCount, pReadOnlyDSV);
172}
173
174
175void RendererShadow::changeShadowSettings(UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV)

Callers 1

BackBufferResizedMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected