| 167 | |
| 168 | |
| 169 | void RendererShadow::setScreenResolution(float FovyRad, UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV) |
| 170 | { |
| 171 | changeShadowSettings(Width, Height, uSampleCount, pReadOnlyDSV); |
| 172 | } |
| 173 | |
| 174 | |
| 175 | void RendererShadow::changeShadowSettings(UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV) |