| 41 | } |
| 42 | |
| 43 | void CustomRenderMesh::initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces) |
| 44 | { |
| 45 | ID3D11Device* device = GetDeviceManager()->GetDevice(); |
| 46 | |
| 47 | m_inputDesc = inputDesc; |
| 48 | m_numVertices = numVertices; |
| 49 | m_vertexSize = vertexSize; |
| 50 | m_numFaces = numFaces; |
| 51 | |
| 52 | // VB |
| 53 | { |
| 54 | D3D11_SUBRESOURCE_DATA vertexBufferData; |
| 55 | |
| 56 | ZeroMemory(&vertexBufferData, sizeof(vertexBufferData)); |
| 57 | vertexBufferData.pSysMem = vertices; |
| 58 | |
| 59 | D3D11_BUFFER_DESC bufferDesc; |
| 60 | |
| 61 | memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); |
| 62 | bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| 63 | bufferDesc.ByteWidth = vertexSize * numVertices; |
| 64 | bufferDesc.CPUAccessFlags = 0; |
| 65 | bufferDesc.MiscFlags = 0; |
| 66 | bufferDesc.Usage = D3D11_USAGE_IMMUTABLE; |
| 67 | |
| 68 | V(device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer)); |
| 69 | } |
| 70 | |
| 71 | // IB |
| 72 | if (faces != nullptr) |
| 73 | { |
| 74 | D3D11_SUBRESOURCE_DATA indexBufferData; |
| 75 | |
| 76 | ZeroMemory(&indexBufferData, sizeof(indexBufferData)); |
| 77 | indexBufferData.pSysMem = faces; |
| 78 | |
| 79 | D3D11_BUFFER_DESC bufferDesc; |
| 80 | |
| 81 | memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); |
| 82 | bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; |
| 83 | bufferDesc.ByteWidth = sizeof(uint16_t) * numFaces; |
| 84 | bufferDesc.CPUAccessFlags = 0; |
| 85 | bufferDesc.MiscFlags = 0; |
| 86 | bufferDesc.Usage = D3D11_USAGE_IMMUTABLE; |
| 87 | |
| 88 | V(device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer)); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | CustomRenderMesh::~CustomRenderMesh() |
| 93 | { |
nothing calls this directly
no test coverage detected