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hub / github.com/NVIDIAGameWorks/Blast / explodeDelayed

Method explodeDelayed

samples/SampleBase/physx/PhysXController.cpp:526–529  ·  view source on GitHub ↗

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524}
525
526void PhysXController::explodeDelayed(PxVec3 worldPos, float damageRadius, float explosiveImpulse)
527{
528 m_explosionQueue.push_back({ worldPos, damageRadius, explosiveImpulse });
529}
530
531void PhysXController::processExplosionQueue()
532{

Callers 1

AnimateMethod · 0.80

Calls 1

push_backMethod · 0.80

Tested by

no test coverage detected