| 524 | } |
| 525 | |
| 526 | void PhysXController::explodeDelayed(PxVec3 worldPos, float damageRadius, float explosiveImpulse) |
| 527 | { |
| 528 | m_explosionQueue.push_back({ worldPos, damageRadius, explosiveImpulse }); |
| 529 | } |
| 530 | |
| 531 | void PhysXController::processExplosionQueue() |
| 532 | { |