release current FrameBuffer Object
| 1088 | |
| 1089 | // release current FrameBuffer Object |
| 1090 | void unbindRenderPath() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } |
| 1091 | |
| 1092 | // bind to the FBO to Texture |
| 1093 | void bindTexture() { glBindTexture(m_eGLTarget, m_fboData.colorTex); } |