| 148 | } |
| 149 | |
| 150 | void createSphere(void) |
| 151 | { |
| 152 | int startVertex = 0; |
| 153 | |
| 154 | for (int i = startVertex; i < g_nVerticesPopulated; i++) { |
| 155 | float r; |
| 156 | float rho; |
| 157 | float theta; |
| 158 | |
| 159 | if (g_currentShape == Sphere) { |
| 160 | r = g_pRng->getNextU01(); |
| 161 | r = powf(r, 1.f / 3.f); |
| 162 | |
| 163 | for (int j = 0; j < nSkip3; j++) { |
| 164 | g_pRng->getNextU01(); |
| 165 | } |
| 166 | } |
| 167 | else { |
| 168 | r = 1.0f; |
| 169 | } |
| 170 | |
| 171 | rho = g_pRng->getNextU01() * PI * 2.0f; |
| 172 | |
| 173 | for (int j = 0; j < nSkip1; j++) { |
| 174 | g_pRng->getNextU01(); |
| 175 | } |
| 176 | |
| 177 | theta = (g_pRng->getNextU01() * 2.0f) - 1.0f; |
| 178 | theta = asin(theta); |
| 179 | |
| 180 | for (int j = 0; j < nSkip2; j++) { |
| 181 | g_pRng->getNextU01(); |
| 182 | } |
| 183 | |
| 184 | g_pVertices[i].x = r * fabs(cos(theta)) * cos(rho); |
| 185 | g_pVertices[i].y = r * fabs(cos(theta)) * sin(rho); |
| 186 | g_pVertices[i].z = r * sin(theta); |
| 187 | |
| 188 | g_pVertices[i].r = 1.0f; |
| 189 | g_pVertices[i].g = 1.0f; |
| 190 | g_pVertices[i].b = 1.0f; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | void createAxes(void) |
| 195 | { |