bind to the FrameBuffer Object
| 1083 | |
| 1084 | // bind to the FrameBuffer Object |
| 1085 | void bindRenderPath() { |
| 1086 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboData.fb); |
| 1087 | } |
| 1088 | |
| 1089 | // release current FrameBuffer Object |
| 1090 | void unbindRenderPath() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } |