| 36 | |
| 37 | template<float(*ValueDistanceFunction)(Float, Float), Float(*RandomFloatGenerator)(pcg32_random_t&)> |
| 38 | void MakeFloat(const VectorSTBNFloatArgs& typeArgs, const VectorSTBNArgs& args) |
| 39 | { |
| 40 | if (args.importanceMapPath == "") |
| 41 | { |
| 42 | DefaultRandomTextureGenerator<Float, RandomFloatGenerator> randomFloatTextureGenerator; |
| 43 | VectorSTBNMaker<Float, ValueDistanceFunction, decltype(randomFloatTextureGenerator)> maker(args, randomFloatTextureGenerator); |
| 44 | maker.Make(); |
| 45 | } |
| 46 | else |
| 47 | { |
| 48 | ImportanceSamplingData isData = LoadISDataFromPNG(args.importanceMapPath, args.importanceMapIsRGB); |
| 49 | ImportanceSampledRandomTextureGenerator<Float, RandomFloatGenerator> randomISFloatTextureGenerator(isData); |
| 50 | VectorSTBNMaker<Float, ValueDistanceFunction, decltype(randomISFloatTextureGenerator)> maker(args, randomISFloatTextureGenerator); |
| 51 | maker.Make(); |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | template<float(*ValueDistanceFunction)(Float, Float)> |
| 56 | void MakeFloat(const VectorSTBNFloatArgs& typeArgs, const VectorSTBNArgs& args) |
no test coverage detected