| 46 | } |
| 47 | |
| 48 | void GameScene::Deinitialize() |
| 49 | { |
| 50 | m_scene = nullptr; |
| 51 | m_props.clear(); |
| 52 | m_modelTypes.clear(); |
| 53 | m_gameStoragePath = std::filesystem::path(); |
| 54 | m_gameTime = 0.0; |
| 55 | m_timeLoopEnable = false; |
| 56 | m_timeLoopFrom = 0.0f; |
| 57 | m_timeLoopTo = 0.0f; |
| 58 | m_lastTickGlobalAnimationEnabled = false; |
| 59 | m_camRecEnabled = false; |
| 60 | m_recordedCameraPoses.clear(); |
| 61 | m_wasGameCameraActive = false; |
| 62 | m_selectedProp.reset(); |
| 63 | m_playSpeed = 3; |
| 64 | } |
| 65 | |
| 66 | void GameScene::ResetGame() |
| 67 | { |
nothing calls this directly
no outgoing calls
no test coverage detected